May 02, 2007, 10:53 PM // 22:53 | #1 |
Ascalonian Squire
Join Date: Jan 2007
Location: Minnesota USA
Guild: Brother Blood
Profession: E/Mo
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Extra Weapon Damage?
Do you do extra damage if you have more that the required points in a weapon's Attribute?
For example, if I had a Water Staff Req. 9 Water Magic 11-22 dmg, and I had 16 Water Magic, would I do more than 11-22 damage because I had more than the required point level? Thanks in advance, Illithen |
May 02, 2007, 11:34 PM // 23:34 | #2 |
Frost Gate Guardian
Join Date: Jun 2005
Profession: Mo/Me
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no, unfortunatley not :-/
Last edited by rabwatt; May 02, 2007 at 11:37 PM // 23:37.. |
May 02, 2007, 11:35 PM // 23:35 | #3 |
Frost Gate Guardian
Join Date: Jun 2005
Profession: Mo/Me
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plz delete, stuttered the send buttoned
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May 03, 2007, 12:55 AM // 00:55 | #4 |
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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nope, not with wands and such. It increases the damage with a weapon attribute (i.e. axe mastery, marksmanship, ect.)
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May 03, 2007, 01:21 AM // 01:21 | #5 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Actually, Coleneh, it doesn't. All it does is increase your chance of a critical hit
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May 03, 2007, 01:48 AM // 01:48 | #6 |
Krytan Explorer
Join Date: Apr 2006
Location: Melbourne, Australia
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On a Warrior, more points into Strength will increase your armour penetration.
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May 03, 2007, 01:56 AM // 01:56 | #7 | |
Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Quote:
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May 03, 2007, 02:06 AM // 02:06 | #8 |
Ascalonian Squire
Join Date: Apr 2007
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May 03, 2007, 07:18 AM // 07:18 | #9 | |
Forge Runner
Join Date: Jul 2006
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Quote:
But for wands it doesn't work. |
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May 03, 2007, 10:10 AM // 10:10 | #10 |
Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
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In the case of the martial weapons (swords, axes, hammers, bows, daggers, scythes, spears), pushing attributes above the requirement for the weapon will increase the damage you can get out of them. The same does not hold true for the spellcasting weapons (staves and wands).
This is because martial weapons and spellcasting weapons are designed for totally different purposes. Martial weapons are designed to be a primary damage source for the professions that use them, while spellcasting professions get their damage output from the spells they cast. A spellcasting weapon is primarily designed to improve spellcasting in some way (more energy, shorter casting times, shorter spell recharge times). |
May 03, 2007, 11:10 AM // 11:10 | #11 |
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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In regard of the OP question: Weapon Req has NOTHING to do with damage calculation, unless you do not meet the requirement. Weapon Mastery will increase damage, but that has nothing to do with the req.
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May 03, 2007, 12:21 PM // 12:21 | #12 |
Ascalonian Squire
Join Date: Jan 2007
Location: Minnesota USA
Guild: Brother Blood
Profession: E/Mo
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Thanks everyone. I had no idea that it was only the Martial weapons.
I think the reason that elementalists dont have Wand Mastery is that they would be overpowered. thanks for all of the quick replies! -Illithen |
May 03, 2007, 03:16 PM // 15:16 | #13 | |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Candy Cane weapons have no requirement and their min damage is the same as their max, in the case of the Candy Cane Axe, 10-10, so in theory should do the same amount of damage no matter what your attribute level is. And because their minimum is the same as their max, no skills need be used which could possibly throw off the test. (all tests done against the AL60 armor in Isle of the Nameless) at 9 axe - 8 dmg, 11 on a critical hit at 12 axe - 10 dmg, 14 on a critical hit at 16 axe - 11 dmg, 16 on a critical hit Obviously, I was indeed wrong. Your attribute level does have an effect on the base damage you do, however once you pass a 12 in the attribute, the law of diminishing returns sets in. As a side note, at a 0 axe, a candy cane axe does 4 dmg, 6 on a critical hit |
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